Godot with Neovim as External Editor
I’m starting my journey into game development. I love games, and for a long time I wanted to learn how to build them. So here I am, opening Godot for the first time as a real tool, not just to play around. But there is a problem. I am very used to Neovim. I have my own config, my own keybindings, and the vim motions are part of how I think when I write code. Working without them feels slow and uncomfortable. I did not want to give that up just because I am writing GDScript now. ...